ZBRush 4R7 (list $795) and KeyShot for ZBrush + Bridge (list $349) are available through Pixologic. There's a limited time deal to get KeyShot for ZBrush + Bridge for $249. There's a limited time deal to get KeyShot for ZBrush + Bridge for $249. If you are a floating (server managed) license user, please contact [email protected] to purchase licenses for the ZBrush to KeyShot Bridge. Refund Policy Purchase of ZBrush to KeyShot Bridge is non-refundable. Should you be uncertain about the ZBrush to KeyShot Bridge please use the free trial available when you first launch the Bridge from within ZBrush.
09 Feb KeyShot for ZBrush: Pros & Cons Review
Posted at 10:07h in 3D, Software Reviews10 Comments
Are you thinking about buying the KeyShot for ZBrush bridge but want to know if it’s going to be worth it?
If so, this is the post for you. I’ve made a review of each part as well as a list of pros and cons based in my experience to help you make an informed decision.
After testing the KeyShot to ZBrush bundle (see my review of the trial in this post) I purchased the bridge and a license of KeyShot for ZBrush, and tried it more in depth.
I have written this review of Pros & Cons based in my own experience with the software.
Jump to:
Installation / Activation
Right after purchasing the bundle, I received an email from Pixologic with my serials and download links.
The installation process was easy, and the activation was very similar to the activation of any regular ZBrush license.
After following the steps instructed in their email, I could very quickly start using my new acquisition.
During the installation/activation process however, there were two points that were a little confusing:
About KeyShot to ZBrush Bridge
The first thing to note about this plugin is that it DOES NOT come included in ZBrush 4R7. One must purchase it from Pixologic’s store in order to be able to use it. The price for the plugin is 149$(99$ if you buy it during the launching promotion).
Once purchased, you can set it up to activate KeyShot as your external rendered instead of the default Best Preview Render.
Zbrush To Keyshot Bridge Licence
You should be aware that the bridge does not include KeyShot, it is only a bridge between the two programs, very much like the GoZ plugin only not free.
Be careful because the bridge by itself is useless.
To be able to use this new feature of external renderer you need to have an installation of KeyShot in your computer.
This installation can either be any of the available KeyShot 5 releases (KeyShot HD or KeyShot Pro) or the new version KeyShot for ZBrush, that is available for sale at Luxion’s website and at Pixologic’s store.
The price of this special ZBrush version of KeyShot is 200$(150$ during the launching promotion)
PROS
CONS
This list of pros and cons is for the “KeyShot to ZBrush Bridge” only.
To see more information check out the “KeyShot to ZBrush” review below.
About KeyShot for ZBrush
Keyshot for ZBrush is a new solution offered by Luxion that allows hobbyists, freelance professionals and small studios to purchase the otherwise expensive license of their star product KeyShot 5 for a very affordable price.
KeyShot 5 licenses vary from the cheapest most basic version at 995$ to the fullest version at a price of 3.995$. Now, thanks to this new release meant only for ZBrush, we can afford to get a license for a price as low as 150 – 200$.
But what exactly is this ZBrush version of KeyShot, and why is it so cheap?
Aimbot for roblox no download. The main reason for this attractive price is the limitation of the software to be used with ZBrush only.
The software does not recognize any file format other that its native file format .bip, and in order to get geometry inside KeyShot’s virtual world we have to do it through ZBrush.
This limitation has to be taken into account before deciding to purchase this license, for it represents in my opinion one of the biggest drawbacks of the software.
Not being able to import OBJ files is a big con.
True; we can import the desired OBJ into ZBrush and send it to KeyShot by just clicking render. But if we want to import more that one object the task can get very tiring.
Another limitation you might want to consider is the fact that every subtool you import into KeyShot will be merged in KeyShot into one object.
This creates a problem when it comes to setting up materials.
In order to separate the parts you want to shade with different materials, you must first assign materials in ZBrush before importing the tools.
This means that you are going to have to manually set up each subtool part’s specific material in ZBrush, and then, exchange those materials for the ones you want in KeyShot.
A way around this is to separate the objects that share a specific material into one subtool. When imported into KeyShot from ZBrush, this will create a material for each subtool.
Workflow
To illustrate the features and limitations of KeyShot for Zbrush, I have prepared an example of the workflow needed to render a relatively simple object using the KeyShot Bridge.
I have reported all the problems I encountered during this test, as well as the high points.
1.- Importing OBJs into ZBrush:Due to the lack of this version to import OBJs directly, I had to import every separate OBJ into ZBrush.
Luckily, ZBrush offers a solution for importing multiple OBJ through the Subtool Master plugin.
Thanks to this, we can import all the OBJs into the document with one click.
2.- Assigning KeyShot as external render:
This is done in the Render Menu – External Rederer – Keyshot.
To open KeyShot and start the render we will from now on press the old Best Preview Render button.
3.- New KeyShot Scene
Rendering our ZDocument will import all the visible subtools and their materials into KeyShot.
At this point, we have not assigned any materials in ZBrush, so KeyShot has opened each subtool with a material of their own.
Con.- Notice how when I try to assign a purple material to the flower petals, the material is assigned to all the subtool.
This happens even if the subtool has been divided into Polygroups, and the renderer’s option Auto Merge has been disabled.
4.- Making Polygroups:
This step took a lot of time to set up. The Auto Groups option in the Polygroup panel made too many groups for this model, and I had to re-group each part manually by isolating parts of the mesh and using GroupVisible.
Tip.- Using ZBrush’s Merge Similar Groups can help save a lot of time!
Tip 2.- For objects with UVs, the “Auto Group with UV” option can be a fast way to do this.
5.- Adding materials in ZBrush:
To be able to assign materials in KeyShot we have to manually set materials in Zbrush for each different part.
The materials don’t have to be accurate, for we will override them later in KeyShot.
Keyshot Downloads![]()
Topaz labs serial key download. Still is a lot of work, and we must isolate each Polygroup, activate polypaint and paint a different material for each part.
5.b.- Alternative – Split to similar parts
By splitting our Polygroups into new subtools we can skip the previous step of Material assignment, but the counterpart will be to have a lot of subtools in our document.
6.- Material assignment
After assigning the materials in ZBrush we can move back to KeyShot by pressing Render. The subtools will update, carrying the different materials we assigned.
This will also create separate model parts for each material we assigned in the KeyShot’s model panel.
Now we are capable of selecting each part and edit the materials, or we can use one of KeyShot’s preset materials and adjust it to our needs.
For the leaves and petals I used the Human Skin material, and adjusted the settings until I got a good result.
For the stalks I used a Velvet material. The Water and Glass materials were applied directly to the vase and the water objects without modifications.
Warning! – Don’t forget to save your KeyShot materials as soon as they are ready. Refreshing the Render from ZBrush can delete your materials if you have made any changes in your ZBrush document. The undo feature will not recover them, because every time we press render in ZBrush the history in KeyShot is deleted.
After much work we finally obtain our rendered image!
Pros and Cons
Here is the list of Pros & Cons I could find after using the software. Anyone is welcome to add or suggest any changes for better reference.
PROS
CONS
Closing Thoughts
As you can see, the set-up was easy enough but the limitations presented in the ZBrush edition of KeyShot made the workflow a little slower than if we had just imported the files directly.
The high points?
Is it worth it?
In any case, the ZBrush to Keyshot Bridge is a must have, and even at the full price of 149$ I would recommend anyone to get it.
That’s all for this week’s review!
I will keep posting more interesting things I find about this and other 3D softwares as I use them, so stay tuned for more news!
As a token of our friendship I have included in this post the KeyShot plant materials I did for this review.
You can download them from SMS Keyshot Plant Materials.rar
Use them in your renders and let me know how it went!
See you around the cloud~
![]() Join the discussion
Are you a Keyshot lover? Or a hater?
What kind of features would you highlight from your experience?
Questions, comments and any other thought about this products is welcome!
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